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Family Forum 257
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SOMC Family Forum 257 - Disc 1.iso
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SCRIPT.TXT
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Text File
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1995-09-07
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86KB
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5,337 lines
; Script file for money
; Contains list of screens and buttons
;
;
; Syntax:
;
; BTN <#>
; @<x,y,w,h> ; Button x,y pos and width/height
; PICT=<filename> ; File containing btn picture(s)
; TRAN=<0/1> ; Is picture(s) transparent? Default=0
; NORM=<#> ; Normal state cell #. Default=0 (no picture)
; DOWN=<#> ; Down state cell #. Default=0
; OVER=<#> ; Mouse over state cell #. Default=0
; GRAY=<#> ; Disabled state cell #. Default=0
; TYPE=<#> ; Type of button cmd/animation/nav/etc...
; ARG=<string>
; CMD=<#>
; END
;
;
; Type 0 = Global buttons - Exit/Help/etc...
; Type 1 = Screen nav. ARG = screen id
; Type 2 = Auto Max Checkboxes
; Type 3 = Play Avi if clicked
; BTN 50
; @ 0,400,80,90 ; Click spot
; TYPE 3
; ARG screens\auto\owl01.avi@50,20 ; Movie and where
; END ; No spaces!
; Type 4 = Calls GameBtnClick(atoi(arg)) if exists.
; Type 5 = Same as Type 1 but with anim
;
;///////////////////////////////////////////////////
; Global buttons
BTN 1002 ; Stop Button
@504,413,60,30
ANM =STOP.ANM
NORM=1
OVER=2
DOWN=2
TRAN=1
TYPE=11
CMD =400
END
BTN 1004 ; Pig Button
@44,401,60,30
ANM =PIG.ANM
NORM=1
OVER=2
DOWN=2
TRAN=1
TYPE=0
ARG =4:screens\buttons\pigclick.anm@44,401
END
BTN 1005 ; Level Button - Don't Change Button Number!!
@380,404,60,30
ANM =LEVEL1.ANM
NORM=1
OVER=3
DOWN=2
TYPE=0
TRAN=1
ARG =11
END
BTN 1006
@409,404,60,30
ANM =LEVEL2.ANM
NORM=1
OVER=3
DOWN=2
TYPE=0
TRAN=1
ARG =12
END
BTN 1007
@432,404,60,30
ANM =LEVEL3.ANM
NORM=1
OVER=3
TRAN=1
DOWN=2
TYPE=0
ARG =13
END
;///////////////////////////////////////////////////
; Screens
SCRN 100 ; Gate Menu Screen
PICT=opening\open1.bmp ; splash.bmp
;BTN 900
;TYPE=20
;CMD=1000
;END
BTN 801
@0,0,0,0
TYPE=9
CMD=0
ARG=1:1105
END
BTN 1105
@0,0,0,0
TYPE =1
ARG=102
; CMD=-1
END
BTN 1000
@0,0,640,480
NORM=0
DOWN=0
OVER=0
GRAY=0
TYPE=1
ARG =101
;CMD=-1
END
END
SCRN 901 ; Gate Menu Screen
PICT=opening\open2.bmp
BTN 900
TYPE=20
CMD=1000
END
BTN 800
TYPE=11
CMD=700
END
BTN 101
TYPE=10
CMD=800
END
BTN 12
@0,0,0,0
TYPE=9
ARG=1:1105
CMD=7
END
BTN 1000
@0,0,640,480
NORM=0
DOWN=0
OVER=0
GRAY=0
TYPE=1
ARG =101
;CMD=-1
END
BTN 1105
@0,0,0,0
TYPE =1
ARG=102
;CMD=-1
END
END
SCRN 101 ; Fake Gate Screen for dialog box
PICT=GATE2.BMP
BTN 5000
TYPE=1
ARG=213
CMD=-1
END
; ESR_SAMPLE Gate screen ask for name
BTN 10000 ; This is the autofire button
@0,0,0,0 ; for close screen. All it does
TYPE=10 ; is fire off btn 10001 below.
CMD =10001 ;
END ;
;
BTN 10001 ; The btn is fired by the btn
@0,0,0,0 ; above. It tiggers my code.
TYPE=11 ; Brings up name dialog
CMD =99 ;
END ;
BTN 1000
@0,0,640,480
NORM=0
DOWN=0
OVER=1
GRAY=0
TYPE=1
CMD=-1
ARG =213
END
END
SCRN 102 ; INTRO
PICT=cloud.BMP
BTN 900
TYPE=20
CMD=1000
END
BTN 1000
@0,0,640,480
NORM=0
DOWN=0
OVER=1
GRAY=0
TYPE=1
ARG =101
END
BTN 1001
@0,0,0,0
TYPE=10
CMD=1901
END
BTN 1901
TYPE=15
CMD=1101
ARG=screens\cloud2.bmp
END
BTN 1101
@0,0,0,0
TYPE=3
ARG=screens\opening\CLOUD.avi@0,0
CMD=1105
END
BTN 1105
@0,0,0,0
TYPE =1
ARG=108
CMD=-1
END
END
SCRN 108
PICT=CLOUD2.BMP
BTN 900
TYPE=20
CMD=1000
END
BTN 1000
@0,0,640,480
NORM=0
DOWN=0
OVER=1
GRAY=0
TYPE=1
ARG =101
END
;BTN 1001
; @0,0,0,0
; TYPE=10
; CMD=228
;END
BTN 1080
@0,0,0,0
TYPE=9
ARG=1:228
CMD=0
END
BTN 228
@0,0,0,0
TYPE=3
ARG =screens\opening\ball.srm@279,0 ;buttons\brick.srm
CMD=1105
END
BTN 1105
@0,0,0,0
TYPE=1
ARG=109
CMD=-1
END
END
SCRN 109
PICT=CLOUD3.BMP
BTN 900
TYPE=20
CMD=1000
END
BTN 901
TYPE=15
CMD=228
ARG=screens\opening\zoom.bmp
END
BTN 1000
@0,0,640,480
NORM=0
DOWN=0
OVER=1
GRAY=0
TYPE=1
ARG =101
END
BTN 1001
@0,0,0,0
TYPE=10
CMD=901
END
BTN 228
@0,0,0,0 ;,202,120,123
TYPE=3
ARG =screens\opening\zoom.avi@0,0 ;buttons\brick.srm
CMD=1105
END
BTN 1105
@0,0,0,0
TYPE=1
ARG=210
END
END
SCRN 210
PICT=GATE.BMP
BTN 900
TYPE=20
CMD=1000
END
BTN 1080
@0,0,0,0
TYPE=9
ARG=1:1228
CMD=0
END
BTN 1000
@0,0,640,480
NORM=0
DOWN=0
OVER=1
GRAY=0
TYPE=1
ARG =101
END
;BTN 21001
; @0,0,0,0
; TYPE=10
; CMD=1228
;END
BTN 1228
@0,0,0,0 ;,120,123
TYPE=3
ARG =screens\opening\INTRD001.avi@114,136 ;buttons\brick.srm
CMD=1105
END
BTN 1105
@0,0,0,0
TYPE =1
ARG=211
CMD=-1
END
END
SCRN 211
PICT=GATE2.BMP
BTN 900
TYPE=20
CMD=1000
END
BTN 1080
@0,0,0,0
TYPE=9
ARG=1:2280
CMD=0
END
BTN 1000
@0,0,640,480
NORM=0
DOWN=0
OVER=1
GRAY=0
TYPE=1
ARG =101
END
;BTN 321
; @0,0,0,0
; TYPE=10
; CMD=2280
;END
BTN 2280
@0,0,0,0 ;,120,123
TYPE=3
ARG =screens\opening\OWLDA001.avi@295,125 ;buttons\brick.srm
CMD=1105
END
BTN 1105
@0,0,0,0
TYPE =1
ARG=212
CMD=-1
END
END
SCRN 212
PICT=GATE2.BMP
BTN 900
TYPE=20
CMD=1000
END
BTN 1000
@0,0,640,480
NORM=0
DOWN=0
OVER=1
GRAY=0
TYPE=1
ARG =101
END
;BTN 2120
; @0,0,0,0
; TYPE=10
; CMD=2121
;END
BTN 1080
@0,0,0,0
TYPE=10
;ARG=1:2121
CMD=2121
END
BTN 2121
@0,0,0,0 ;,120,123
TYPE=3
ARG =screens\opening\INTRB001.avi@21,139 ;buttons\brick.srm
CMD=1105
END
BTN 1105
@0,0,0,0
TYPE =1
ARG=101
CMD=-1
END
END
SCRN 213
PICT=GATE2.BMP
BTN 2280
@0,0,0,0 ;,120,123
TYPE=3
ARG =screens\opening\OWLDA001.avi@295,125 ;buttons\brick.srm
;CMD=1105
END
BTN 100 ; Return Button
@284,400,68,30
ANM =RETURN.ANM
NORM=2
OVER=1
DOWN=1
TYPE=1
ARG =1
END
;BTN 1001
; @0,0,0,0
; TYPE=10
; CMD=228
;END
BTN 400
@0,0,0,0
TYPE=26
ARG=screens\opening\introowl.anm
END
BTN 401
@0,0,0,0
TYPE=10
ARG=0:screens\opening\meet1.ani
END
BTN 402
@0,0,0,0
TYPE=6
ARG=0:screens\opening\meet2.ani
END
BTN 403
@0,0,0,0
TYPE=6
ARG=0:screens\opening\meet3.ani
END
BTN 404
@347,147,110,227
TYPE=6
ARG=0:screens\opening\meet4.ani
CMD=2280
END
BTN 405
@0,0,0,0
TYPE=6
ARG=0:screens\opening\meet5.ani
END
BTN 406
@0,0,0,0
TYPE=6
ARG=0:screens\opening\meet6.ani
END
BTN 407
@0,0,0,0
TYPE=6
ARG=0:screens\opening\meet7.ani
END
BTN 2131
@94,225,50,80
TYPE=6
CMD=405
ARG =screens\opening\small.srm
END
BTN 2132
@133,187,71,69
TYPE=6
CMD=407
ARG =screens\opening\ona.srm
END
BTN 2133
@200,180,80,72
TYPE=6
CMD=403
ARG =screens\opening\penny.srm
END
BTN 2134
@455,171,72,77
TYPE=6
CMD=406
ARG =screens\opening\buck.srm
END
BTN 2135
@512,214,89,76
TYPE=6
CMD=402
ARG =screens\opening\notso.srm
END
;BTN 1105
; @0,0,0,0
; TYPE=1
; ARG=109
; CMD=-1
;END
END
SCRN 400 ; 7Close Screen
PICT=CLOSE.BMP
BTN 329 ; anim
@-1,-1,0,0
TYPE=26
ARG =screens\ending\endowl.anm
END
;BTN 1080
; @0,0,0,0
; TYPE=9
; ARG=1:340
; CMD=0
;END
BTN 340 ; anim
@0,0,0,0
TYPE=6
ARG =0:screens\ending\MRPOSS40.ani
CMD=1001
END
BTN 341 ; anim
@0,0,0,0
TYPE=6
ARG =0:screens\ending\MRPOSS45.ani
CMD=1001
END
BTN 342 ; anim
@0,0,0,0
TYPE=6
ARG =0:screens\ending\MRPOSS47.ani
CMD=1001
END
BTN 343 ; anim
@0,0,0,0
TYPE=8
ARG =3:340,341,342
END
BTN 344 ; anim
@0,0,0,0
TYPE=6
ARG =0:screens\ending\MRPOSS43.ani
CMD=1001
END
BTN 345 ; anim
@0,0,0,0
TYPE=6
ARG =0:screens\ending\MRPOSS46.ani
CMD=1001
END
BTN 346 ; anim
@0,0,0,0
TYPE=6
ARG =0:screens\ending\MRPOSS52.ani
CMD=1001
END
BTN 347 ; anim
@0,0,0,0
TYPE=8
ARG =3:344,345,346
END
BTN 348 ; anim
@0,0,0,0
TYPE=6
ARG =0:screens\ending\MRPOSS39.ani
CMD=1001
END
BTN 349 ; anim
@0,0,0,0
TYPE=6
ARG =0:screens\ending\MRPOSS41.ani
CMD=1001
END
BTN 350 ; anim
@0,0,0,0
TYPE=6
ARG =0:screens\ending\MRPOSS48.ani
CMD=1001
END
BTN 351 ; anim
@0,0,0,0
TYPE=8
ARG =3:348,349,350
END
BTN 352 ; anim
@0,0,0,0
TYPE=6
ARG =0:screens\ending\MRPOSS42.ani
CMD=1001
END
BTN 353 ; anim
@0,0,0,0
TYPE=6
ARG =0:screens\ending\MRPOSS44.ani
CMD=1001
END
BTN 354 ; anim
@0,0,0,0
TYPE=6
ARG =0:screens\ending\MRPOSS49.ani
CMD=1001
END
BTN 355 ; anim
@0,0,0,0
TYPE=8
ARG =3:352,353,354
CMD=1001
END
BTN 356 ; anim
@0,0,0,0
TYPE=6
ARG =0:screens\ending\MRPOSS50.ani
CMD=1001
END
BTN 357 ; anim
@0,0,0,0
TYPE=6
ARG =0:screens\ending\MRPOSS50.ani
CMD=1001
END
BTN 358 ; anim
@0,0,0,0
TYPE=8
ARG =2:356,357
END
; ESR_SAMPLE close screen example
BTN 10000 ; This is the autofire button
@0,0,0,0 ; for close screen. All it does
TYPE=10 ; is fire off btn 10001 below.
CMD =10001 ;
END ;
;
BTN 10001 ; The btn is fired by the btn
@0,0,0,0 ; above. It tiggers my code.
TYPE=11 ; All my code does is fire
CMD =300 ; one of the btns below. NOTE CMD.
END ;
BTN 3000
@0,0,0,0 ; Credits button
TYPE=6
CMD=343
END
BTN 3001
@0,0,0,0 ; Close with 0 items bought
TYPE=6
CMD=343
END
BTN 3002
@0,0,0,0 ; Close with 6-9 items bought
TYPE=6
CMD=347
END
BTN 3003
@0,0,0,0 ; Close with 1-5 items bought
TYPE=6 ;8
CMD=351
;ARG=2:351,355
END
BTN 3004
@0,0,0,0 ; Close with all items bought
TYPE=6
CMD=358
END
BTN 1001 ; this button really quits the app
@0,0,640,480
TYPE=0
ARG =0
END
END
SCRN 401 ; Close Screen
PICT=credit.BMP
BTN 100
@0,0,0,0
TYPE=10
CMD=101
END
BTN 101 ; this button really quits the app
@0,0,0,0,0
TYPE=11
CMD=9999
END
BTN 1001
@0,0,0,0
TYPE=0
ARG=0
END
END
SCRN 300 ; ESR_SAMPLE atm buy all screen example
PICT=march.bmp
BTN 100
@0,0,0,0
TYPE=10
CMD=101
END
BTN 101
TYPE=3
ARG=screens\ending\march.avi@173,130
CMD=102
END
BTN 102
@0,0,0,0
TYPE=1
ARG=301
END
END
SCRN 301 ; ESR_SAMPLE atm buy all screen example
PICT=BUYALL.BMP
BTN 900
TYPE=20
CMD=2003
END
BTN 2003 ; this button really quits the app
@0,0,640,480
TYPE=1
ARG =7
END
BTN 2000
@0,0,0,0
TYPE=10
CMD=2001
END
BTN 2001
TYPE=3
ARG=screens\ending\final.avi@21,139
CMD=2002
END
BTN 2002
@0,0,0,0
TYPE=1
ARG=7
END
END
SCRN 200 ; Gate Menu Screen
PICT=GATE.BMP
BTN 1000
@0,0,640,480
NORM=0
DOWN=0
OVER=1
GRAY=0
TYPE=1
ARG =1
END
END
SCRN 1 ; Main Menu
PICT=OVERVIEW.BMP
BTN 1212
@0,0,0,0
TYPE=6
ARG=screens\overview\poof.srm
END
BTN 1003 ; Question Button
@200,404,60,30
ANM =QUESTION.ANM
NORM=1
OVER=2
DOWN=2
TRAN=-1
TYPE=6
ARG =screens\overview\owlov8.avi@0,206
END
BTN 181
@0,0,0,0
ARG=screens\overview\owlov1.avi@536,206
TYPE=6
END
BTN 182
TYPE=10
CMD=190
END
BTN 190
TYPE=11
CMD=800
END
BTN 183
@0,0,0,0
ARG=screens\overview\owlov7.avi@528,206
TYPE=6
END
BTN 184
@0,0,0,0
ARG=screens\overview\owlov2.avi@528,206
TYPE=6
END
BTN 185
@0,0,0,0
ARG=screens\overview\owlov3.avi@528,206
TYPE=6
END
BTN 186
@0,0,0,0
ARG=screens\overview\owlov4.avi@0,206
TYPE=6
END
BTN 187
@0,0,0,0
ARG=screens\overview\owlov5.avi@0,206
TYPE=6
END
BTN 188
@0,0,0,0
ARG=screens\overview\owlov6.avi@0,206
TYPE=6
END
BTN 189
@0,0,0,0
ARG=2:190,191
TYPE=9
CMD=15
END
BTN 190
@0,0,0,0
ARG=4:183,184,185,242
TYPE=8
END
BTN 191
@0,0,0,0
ARG=4:186,187,188,232
TYPE=8
END
BTN 1
@4,173,45,30
ANM =OVBUCK.ANM
NORM=0
DOWN=0
OVER=1
GRAY=0
TYPE=5
ARG =3
END
BTN 2
@138,0,40,20
ANM =OVGARAGE.anm
NORM=0
DOWN=0
OVER=1
GRAY=0
TYPE=5
ARG =5
END
BTN 3
@62,207,40,20
ANM =OVPENNY.anm
NORM=0
DOWN=0
OVER=1
GRAY=0
TYPE=5
ARG =2
END
BTN 4
@51,76,40,20
ANM =OVKNOCK.ANM
NORM=0
DOWN=0
OVER=1
GRAY=0
TYPE=5
ARG =6
END
BTN 5
@362,204,40,20
ANM =OVSMALL.ANM
NORM=0
DOWN=0
OVER=1
GRAY=0
TYPE=5
ARG =4
END
BTN 6
@236,120,45,30
ANM =OVAUTO.ANM
NORM=0
DOWN=0
OVER=1
GRAY=0
TYPE=5
ARG =14
END
BTN 7
@413,27,45,30
ANM =OVPARK.ANM
NORM=0
DOWN=0
OVER=2
GRAY=0
TYPE=5
ARG =7
END
BTN 221
@248,0,92,50
TYPE=6
ARG =screens\buttons\ball.srm
END
BTN 222
@318,78,17,20
TYPE=6
ARG =screens\buttons\brick.srm
END
BTN 223
@523,211,64,20
TYPE=6
ARG =screens\buttons\brick.srm
END
BTN 224
@401,203,26,20
TYPE=6
ARG =screens\buttons\brick.srm
END
BTN 225
@332,278,29,15
TYPE=6
ARG =screens\buttons\brick.srm
END
BTN 226
@298,318,42,65
TYPE=6
ARG =screens\buttons\brick.srm
END
BTN 227
@212,202,20,23
TYPE=6
ARG =screens\buttons\brick.srm
END
BTN 228
@2,212,51,16
TYPE=6
ARG =screens\buttons\brick.srm
END
BTN 241
@28,41,110,80
TYPE=8
ARG =2:229,240
END
BTN 229
@-1,-1,0,0
TYPE=6
ARG =screens\buttons\flag.srm
END
BTN 240
@-1,-1,0,0
TYPE=6
ARG =screens\buttons\flag2.srm
END
BTN 230
@517,241,94,62
TYPE=6
ARG =screens\buttons\coin.srm
END
BTN 231
@-1,-1,0,0
TYPE=6
ARG =screens\buttons\molea.srm
END
BTN 234
@-1,-1,0,0
TYPE=6
ARG =screens\buttons\moleb.srm
END
BTN 242
@-1,-1,0,0
TYPE=6
ARG =screens\buttons\auto2.srm
END
BTN 236
@573,360,62,30
TYPE=8
ARG =2:231,234
END
BTN 284
@17,352,38,45
TYPE=6
ARG =screens\buttons\molec.srm
END
BTN 232
@178,195,60,13
TYPE=6
ARG =screens\buttons\eyes.srm
END
;BTN 233
; @-1,-1,0,0
; TYPE=9
; CMD=7
; ARG=8:240,231,242,234,236,232,230,229
;END
END
;///////////////////////////////////////////////////
SCRN 2 ; Penny's House
PICT=PENNYS.BMP
BTN 666 ; Commomn Cents
@22,340,55,55 ; hit spot
TYPE=7
ARG =85,140 ; 0:cc.ani
;CMD = CHAIN BUT ID
END
BTN 1000
@22,340,55,55
TYPE=25
ARG =screens\quiz\cc.anm
END
BTN 329 ; anim
@-1,-1,0,0
TYPE=26
ARG =screens\pennroom\notso.anm
END
BTN 330 ; anim
@-1,-1,0,0
TYPE=26
ARG =screens\pennroom\penny.anm
END
BTN 331 ; anim
@-1,-1,0,0
TYPE=26
ARG =screens\pennroom\joke.anm
END
BTN 241 ; anim
@0,0,0,0
TYPE=11
CMD=200
END
BTN 280 ; anim
@-1,-1,0,0
TYPE=10
CMD=281
END
BTN 281 ; anim
@-1,-1,0,0
TYPE=11
CMD=100
END
;JOKES
BTN 480 ; anim
@0,0,0,0
TYPE=6
ARG =3:screens\pennroom\joke01.ani
END
BTN 481 ; anim
@0,0,0,0
TYPE=6
ARG =3:screens\pennroom\joke02.ani
END
BTN 482 ; anim
@0,0,0,0
TYPE=6
ARG =3:screens\pennroom\joke03.ani
END
BTN 483 ; anim
@0,0,0,0
TYPE=6
ARG =3:screens\pennroom\joke04.ani
END
BTN 484 ; anim
@0,0,0,0
TYPE=6
ARG =3:screens\pennroom\joke06.ani
END
BTN 485 ; anim
@0,0,0,0
TYPE=6
ARG =3:screens\pennroom\joke07.ani
END
BTN 486 ; anim
@0,0,0,0
TYPE=6
ARG =3:screens\pennroom\joke08.ani
END
BTN 487 ; anim
@0,0,0,0
TYPE=6
ARG =3:screens\pennroom\joke09.ani
END
BTN 488 ; anim
@0,0,0,0
TYPE=6
ARG =3:screens\pennroom\joke10.ani
END
BTN 489 ; anim
@0,0,0,0
TYPE=6
ARG =3:screens\pennroom\joke11.ani
END
BTN 490 ; anim
@0,0,0,0
TYPE=6
ARG =3:screens\pennroom\joke12.ani
END
BTN 491 ; anim
@0,0,0,0
TYPE=6
ARG =3:screens\pennroom\joke13.ani
END
BTN 492 ;anim
@0,0,0,0
TYPE=6
ARG =3:screens\pennroom\joke14.ani
END
BTN 493 ; anim
@0,0,0,0
TYPE=6
ARG =3:screens\pennroom\joke15.ani
END
BTN 494 ; anim
@0,0,0,0
TYPE=8
ARG =4:480,481,482,483
END
BTN 495 ; anim
@0,0,0,0
TYPE=8
ARG =5:484,485,486,487,488
END
BTN 496 ; anim
@0,0,0,0
TYPE=8
ARG =5:489,490,491,492,493
END
BTN 497 ; anim
@0,0,0,0
TYPE=8
ARG =3:494,495,496
END
; FIRST ENTRY
BTN 340 ; anim
@0,0,0,0
TYPE=6
ARG =2:screens\pennroom\penny01.ani
CMD=341
END
BTN 341 ; anim
@0,0,0,0
TYPE=6
ARG =1:screens\pennroom\sc01.ani
CMD=342
END
BTN 342 ; anim
@0,0,0,0
TYPE=6
ARG =2:screens\pennroom\penny02.ani
CMD=343
END
BTN 343 ; anim
@0,0,0,0
TYPE=6
ARG =1:screens\pennroom\sc02.ani
CMD=344
END
BTN 344 ; anim
@0,0,0,0
TYPE=6
ARG =2:screens\pennroom\penny03.ani
CMD=345
END
BTN 345 ; anim
@0,0,0,0
TYPE=6
ARG =1:screens\pennroom\sc04.ani
CMD=346
END
BTN 346 ; anim
@0,0,0,0
TYPE=6
ARG =2:screens\pennroom\penny06.ani
CMD=347
END
BTN 347 ; anim
@0,0,0,0
TYPE=6
ARG =1:screens\pennroom\sc05.ani
CMD=348
END
BTN 348 ; anim
@0,0,0,0
TYPE=6
ARG =2:screens\pennroom\penny07.ani
CMD=349
END
BTN 349 ; anim
@0,0,0,0
TYPE=6
ARG =1:screens\pennroom\sc15.ani
CMD=350
END
BTN 350 ; anim
@0,0,0,0
TYPE=6
ARG =2:screens\pennroom\penny17.ani
CMD=351
END
BTN 351 ; anim
@0,0,0,0
TYPE=6
ARG =1:screens\pennroom\sc16.ani
CMD=352
END
BTN 352 ; anim
@0,0,0,0
TYPE=6
ARG =2:screens\pennroom\penny18.ani
CMD=353
END
BTN 353 ; anim
@0,0,0,0
TYPE=6
ARG =1:screens\pennroom\sc05.ani
CMD=354
END
BTN 354 ; anim
@0,0,0,0
TYPE=6
ARG =2:screens\pennroom\penny07.ani
CMD=355
END
BTN 355 ; anim
@0,0,0,0
TYPE=6
ARG =1:screens\pennroom\sc15.ani
CMD=356
END
BTN 356 ; anim
@0,0,0,0
TYPE=6
ARG =2:screens\pennroom\penny17.ani
CMD=357
END
BTN 357 ; anim
@0,0,0,0
TYPE=6
ARG =1:screens\pennroom\sc16.ani
CMD=358
END
BTN 358 ; anim
@0,0,0,0
TYPE=6
ARG =2:screens\pennroom\penny18.ani
; CMD=347
END
BTN 5000
@0,0,0,0
TYPE=6
CMD=340
END
BTN 5001
@0,0,0,0
TYPE=6
CMD=340
END
BTN 5002
@0,0,0,0
TYPE=6
CMD=340
END
BTN 5003
@0,0,0,0
TYPE=6
CMD=340
END
BTN 5004
@0,0,0,0
TYPE=6
CMD=340
END
;SUB ENTRY
BTN 360 ; anim
@0,0,0,0
TYPE=6
ARG =2:screens\pennroom\penny04.ani
CMD=361
END
BTN 361 ; anim
@0,0,0,0
TYPE=6
ARG =1:screens\pennroom\sc03.ani
CMD=362
END
BTN 362 ; anim
@0,0,0,0
TYPE=6
ARG =2:screens\pennroom\penny05.ani
CMD=345
END
BTN 5100
@0,0,0,0
TYPE=6
CMD=360
END
BTN 5101
@0,0,0,0
TYPE=6
CMD=360
END
BTN 5102
@0,0,0,0
TYPE=6
CMD=360
END
BTN 5103
@0,0,0,0
TYPE=6
CMD=360
END
BTN 5104
@0,0,0,0
TYPE=6
CMD=360
END
;CLICK
BTN 369 ; anim
@0,0,0,0
TYPE=6
ARG =2:screens\pennroom\penny31.ani
END
BTN 370 ; anim
@0,0,0,0
TYPE=6
ARG =2:screens\pennroom\penny08.ani
END
BTN 371 ; anim
@0,0,0,0
TYPE=6
ARG =2:screens\pennroom\penny19.ani
END
BTN 372 ; anim
@0,0,0,0
TYPE=6
ARG =2:screens\pennroom\penny10.ani
END
BTN 373 ; anim
@0,0,0,0
TYPE=6
ARG =2:screens\pennroom\penny20.ani
END
BTN 376 ; anim
@0,0,0,0
TYPE=6
ARG =2:screens\pennroom\penny14.ani
END
BTN 377 ; anim
@0,0,0,0
TYPE=6
ARG =2:screens\pennroom\penny15.ani
END
BTN 378 ; anim
@0,0,0,0
TYPE=6
ARG =2:screens\pennroom\penny16.ani
END
BTN 374 ; anim
@0,0,0,0
TYPE=8
ARG =4:370,371,372,379
END
BTN 379 ; anim
@0,0,0,0
TYPE=8
ARG =5:373,376,377,378,369
END
BTN 375
@377,138,86,168
TYPE=6
CMD=374
END
;CLICK SC
BTN 380 ; anim
@0,0,0,0
TYPE=6
ARG =1:screens\pennroom\sc06.ani
END
BTN 381 ; anim
@0,0,0,0
TYPE=6
ARG =1:screens\pennroom\sc07.ani
END
BTN 382 ; anim
@0,0,0,0
TYPE=6
ARG =1:screens\pennroom\sc09.ani
END
BTN 383 ; anim
@0,0,0,0
TYPE=6
ARG =1:screens\pennroom\sc10.ani
END
BTN 384 ; anim
@0,0,0,0
TYPE=8
ARG =4:380,381,382,383
END
BTN 385
@8,177,96,163
TYPE=6
CMD=384
END
; TIMER
BTN 5800
@0,0,0,0
TYPE=9
CMD=5
ARG=4:383,371,373,353
END
BTN 1003 ; Question Button
@200,404,60,30
ANM =QUESTION.ANM
NORM=1
OVER=2
DOWN=2
TRAN=-1
TYPE=6
ARG =2:screens\pennroom\penny21.ani
END
BTN 322 ; anim
@557,153,80,75
TYPE=6
GRAY=-1
ARG =screens\pennroom\compu.srm
CMD=435
END
BTN 335
@-1,-1,0,0
TYPE=1
ARG= 10
END
BTN 323 ; anim
@292,25,42,20
TYPE=6
ARG =screens\pennroom\brick.srm
END
BTN 324 ; anim
@27,49,38,107
TYPE=6
ARG =screens\pennroom\door.srm
END
BTN 325 ; anim
@267,151,102,108
TYPE=6
ARG =screens\pennroom\fire.srm
END
BTN 326 ; anim
@183,270,53,36
TYPE=6
ARG =screens\pennroom\mouse.srm
END
BTN 327 ; anim
@134,337,66,42
TYPE=6
ARG =screens\pennroom\paper.srm
END
BTN 328 ; anim
@133,131,95,127
TYPE=6
GRAY=-2
ARG =screens\pennroom\radio.srm
CMD=434
END
BTN 336 ; anim
@578,25,54,128
TYPE=6
ARG =screens\pennroom\window.srm
END
BTN 337 ; anim
@482,347,49,44
TYPE=6
ARG =screens\pennroom\yarn.srm
END
BTN 331 ; anim
@216,306,161,81
TYPE=6
ARG =screens\pennroom\blink.srm
END
BTN 332 ; anim
@472,187,81,28
TYPE=6
ARG =screens\pennroom\bcase.srm
END
BTN 333 ; anim
@389,43,118,70
TYPE=6
CMD=497
END
BTN 8039
@180,56,51,56
TYPE=6
CMD=497
END
BTN 334
@-1,-1,0,0 ; ; Click spot
TYPE=3
ARG=screens\PENNroom\PENNY001.avi@361,124 ;Movie and where
END
BTN 434
@-1,-1,0,0 ; ; Click spot
TYPE=6
ARG=2:screens\pennroom\penny23.ani
CMD=334
END
BTN 435
@-1,-1,0,0 ; ; Click spot
TYPE=6
ARG=2:screens\pennroom\penny22.ani
CMD=335
END
BTN 100 ; Return Button
@284,400,68,30
ANM =RETURN.ANM
NORM=2
OVER=1
DOWN=1
TYPE=6
;ARG =1
CMD=440
END
BTN 101
@0,0,0,0
TYPE=1
ARG=1;
END
;GOODBYE
BTN 440
@-1,-1,0,0 ; ; Click spot
TYPE=6
ARG=2:screens\pennroom\penny27.ani
CMD=441
END
BTN 441
@-1,-1,0,0 ; ; Click spot
TYPE=6
ARG=1:screens\pennroom\sc12.ani
CMD=442
END
BTN 442
@-1,-1,0,0 ; ; Click spot
TYPE=6
ARG=2:screens\pennroom\penny28.ani
CMD=443
END
BTN 443
@-1,-1,0,0 ; ; Click spot
TYPE=6
ARG=1:screens\pennroom\sc13.ani
CMD=444
END
BTN 444
@-1,-1,0,0 ; ; Click spot
TYPE=6
ARG=2:screens\pennroom\penny29.ani
CMD=445
END
BTN 445
@-1,-1,0,0 ; ; Click spot
TYPE=6
ARG=1:screens\pennroom\sc05.ani
CMD=446
END
BTN 446
@-1,-1,0,0 ; ; Click spot
TYPE=6
ARG=2:screens\pennroom\penny30.ani
CMD=101
END
;GAME RETURNS
BTN 540
@-1,-1,0,0 ; ; Click spot
TYPE=6
ARG=2:screens\pennroom\penny25.ani
CMD=541
END
BTN 541
@-1,-1,0,0 ; ; Click spot
TYPE=6
ARG=1:screens\pennroom\sc11.ani
CMD=542
END
BTN 542
@-1,-1,0,0 ; ; Click spot
TYPE=6
ARG=2:screens\pennroom\penny26.ani
END
BTN 543
@-1,-1,0,0 ; ; Click spot
TYPE=6
ARG=2:screens\pennroom\penny24.ani
END
BTN 6000
@-1,-1,0,0 ; ; Click spot
TYPE=6
CMD=540
END
BTN 6001
@-1,-1,0,0 ; ; Click spot
TYPE=6
CMD=540
END
BTN 6002
@-1,-1,0,0 ; ; Click spot
TYPE=6
CMD=540
END
BTN 6003
@-1,-1,0,0 ; ; Click spot
TYPE=6
CMD=540
END
BTN 6004
@-1,-1,0,0 ; ; Click spot
TYPE=6
CMD=540
END
BTN 6100
@-1,-1,0,0 ; ; Click spot
TYPE=6
CMD=543
END
BTN 6101
@-1,-1,0,0 ; ; Click spot
TYPE=6
CMD=543
END
BTN 6102
@-1,-1,0,0 ; ; Click spot
TYPE=6
CMD=543
END
BTN 6103
@-1,-1,0,0 ; ; Click spot
TYPE=6
CMD=543
END
BTN 6104
@-1,-1,0,0 ; ; Click spot
TYPE=6
CMD=543
END
END
;///////////////////////////////////////////////////
SCRN 3 ; Buck's House
PICT=BUCKS.BMP
BTN 1003 ; Question Button
@200,404,60,30
ANM =QUESTION.ANM
NORM=1
OVER=2
DOWN=2
TRAN=-1
TYPE=6
ARG =1:screens\buckroom\help.ani@286,132
END
; BTN 555 ; Commomn Cents
; @2,230,55,55 ; Where cc is to be placed
; TYPE=7
; ARG =200,130 ; where the pict is to be placed
; END
BTN 666 ; Commomn Cents
@0,230,55,55 ; hit spot
TYPE=7
ARG =62,40 ; 0:cc.ani
;CMD = CHAIN BUT ID
END
BTN 1000
@0,230,55,55
TYPE=25
ARG =screens\quiz\cc.anm
END
BTN 4000 ; buck anim
@286,132,0,0
TYPE=26
ARG=screens\buckroom\buckt.anm
END
BTN 282 ; buck ani 1
@-1,-1,0,0
TYPE=6
ARG =1:screens\buckroom\gamentry.ani@286,132
CMD=221
END
BTN 5000 ; buck ani 1
@-1,-1,0,0 ; hit spot
TYPE=6
ARG =1:screens\buckroom\1stentry.ani@286,132
;CMD=272
END
BTN 341 ; anim
@346,109,122,185
TYPE=11
CMD=200
END
BTN 380 ; anim
@-1,-1,0,0
TYPE=10
CMD=381
END
BTN 381 ; anim
@-1,-1,0,0
TYPE=11
CMD=100
END
BTN 5800 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\buckroom\timer1.ani@286,132
END
BTN 5801 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\buckroom\timer2.ani@286,132
END
BTN 5802 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\buckroom\timer3.ani@286,132
END
BTN 5803
@-1,-1,0,0
TYPE=9
ARG=3:5800,5801,5802
CMD=7
END
BTN 5001 ; buck ani 1
@-1,-1,0,0 ; hit spot
TYPE=6
ARG =1:screens\buckroom\1stentry.ani@286,132
;CMD=272
END
BTN 5002 ; buck ani 1
@-1,-1,0,0 ; hit spot
TYPE=6
ARG =1:screens\buckroom\1stntry2.ani@286,132
;CMD=272
END
BTN 5003 ; buck ani 1
@-1,-1,0,0 ; hit spot
TYPE=6
ARG =1:screens\buckroom\1stntry3.ani@286,132
;CMD=272
END
BTN 5004 ; buck ani 1
@-1,-1,0,0 ; hit spot
TYPE=6
ARG =1:screens\buckroom\1stentry.ani@286,132
;CMD=272
END
BTN 5100 ; buck ani 1
@-1,-1,0,0 ; hit spot
TYPE=6
ARG =1:screens\buckroom\subentr1.ani@286,132
;CMD=272
END
BTN 5101 ; buck ani 1
@-1,-1,0,0 ; hit spot
TYPE=6
ARG =1:screens\buckroom\subentr2.ani@286,132
;CMD=272
END
BTN 5102 ; buck ani 1
@-1,-1,0,0 ; hit spot
TYPE=6
ARG =1:screens\buckroom\subentr1.ani@286,132
;CMD=272
END
BTN 5103 ; buck ani 1
@-1,-1,0,0 ; hit spot
TYPE=6
ARG =1:screens\buckroom\subentr2.ani@286,132
;CMD=272
END
BTN 7000 ; buck ani 1
@290,131,86,210 ; hit spot
TYPE=6
ARG =1:screens\buckroom\click1.ani@286,132
;CMD=272
END
BTN 7001 ; buck ani 1
@1,1,28,66 ; hit spot
TYPE=6
ARG =1:screens\buckroom\click2.ani@286,132
;CMD=273
END
BTN 7002 ; buck ani 1
@-1,-1,0,0 ; hit spot
TYPE=6
ARG =1:screens\buckroom\click3.ani@286,132
;CMD=274
END
BTN 7003 ; buck ani 1
@-1,-1,0,0 ; hit spot
TYPE=6
ARG =1:screens\buckroom\click4.ani@286,132
;CMD=275
END
BTN 7004 ; buck ani 1
@-1,-1,0,0 ; hit spot
TYPE=6
ARG =1:screens\buckroom\click5.ani@286,132
;CMD=276
END
BTN 6100 ; buck ani 1
@-1,-1,0,0 ; hit spot
TYPE=6
ARG =1:screens\buckroom\gamebad1.ani@286,132
;CMD=277
END
BTN 6101 ; buck ani 1
@-1,-1,0,0 ; hit spot
TYPE=6
ARG =1:screens\buckroom\gamebad2.ani@286,132
;CMD=278
END
BTN 6102 ; buck ani 1
@-1,-1,0,0 ; hit spot
TYPE=6
ARG =1:screens\buckroom\gamebad3.ani@286,132
;CMD=279
END
BTN 6000 ; buck ani 1
@-1,-1,0,0 ; hit spot
TYPE=6
ARG =1:screens\buckroom\gamegod1.ani@286,132
;CMD=280
END
BTN 6001 ; buck ani 1
@-1,-1,0,0 ; hit spot
TYPE=6
ARG =1:screens\buckroom\gamegod2.ani@286,132
;CMD=281
END
BTN 6002 ; buck ani 1
@-1,-1,0,0 ; hit spot
TYPE=6
ARG =1:screens\buckroom\gamegod3.ani@286,132
;CMD=283
END
BTN 6003 ; buck ani 1
@-1,-1,0,0 ; hit spot
TYPE=6
ARG =1:screens\buckroom\gamegod3.ani@286,132
;CMD=283
END
BTN 6004 ; buck ani 1
@-1,-1,0,0 ; hit spot
TYPE=6
ARG =1:screens\buckroom\gamegod3.ani@286,132
;CMD=283
END
BTN 6005 ; buck ani 1
@-1,-1,0,0 ; hit spot
TYPE=6
ARG =1:screens\buckroom\gamegod4.ani@286,132
;CMD=283
END
BTN 6200 ; buck ani 1
@-1,-1,0,0 ; hit spot
TYPE=6
ARG =1:screens\buckroom\gamegod4.ani@286,132
;CMD=283
END
BTN 7200 ; buck ani 1
@-1,-1,0,0 ; hit spot
TYPE=6
ARG =1:screens\buckroom\parkcls1.ani@286,132
;CMD=284
END
BTN 7201 ; buck ani 1
@-1,-1,0,0 ; hit spot
TYPE=6
ARG =1:screens\buckroom\parkcls2.ani@286,132
;CMD=285
END
BTN 7202 ; buck ani 1
@-1,-1,0,0 ; hit spot
TYPE=6
ARG =1:screens\buckroom\parkcls3.ani@286,132
;CMD=286
END
BTN 7100 ; buck ani 1
@-1,-1,0,0 ; hit spot
TYPE=6
ARG =1:screens\buckroom\parkopn1.ani@286,132
;CMD=287
END
BTN 7101 ; buck ani 1
@-1,-1,0,0 ; hit spot
TYPE=6
ARG =1:screens\buckroom\parkopn2.ani@286,132
;CMD=288
END
BTN 7102 ; buck ani 1
@-1,-1,0,0 ; hit spot
TYPE=6
ARG =1:screens\buckroom\parkopn3.ani@286,132
; CMD=289
END
BTN 289 ; buck ani 1
@-1,-1,0,0 ; hit spot
TYPE=6
ARG =1:screens\buckroom\SONGENTR.ani@286,132
CMD=238
END
BTN 8000 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\buckroom\leave1.ani@286,132
CMD=501
END
BTN 8001 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\buckroom\leave2.ani@286,132
CMD=501
END
BTN 8002 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\buckroom\leave3.ani@286,132
CMD=501
END
BTN 238
@-1,-1,0,0 ; ; Click spot
TYPE=3
ARG=screens\buckroom\buckd001.avi@286,132 ;Movie and where
END
BTN 222 ; anim
@111,333,76,53
TYPE=6
GRAY=-1
ARG =screens\buckroom\ball.srm
CMD=282
END
BTN 221
@-1,-1,0,0
TYPE=1
ARG =11
END
BTN 223 ; anim
@201,213,48,94
TYPE=6
ARG =screens\buckroom\bat.srm
END
BTN 224 ; anim
@0,33,75,163
TYPE=6
ARG =screens\buckroom\books.srm
END
BTN 226 ; anim
@101,214,76,93
TYPE=6
ARG =screens\buckroom\drawer.srm
END
BTN 227 ; anim
@424,107,76,47
TYPE=6
ARG =screens\buckroom\flag.srm
END
BTN 228 ; anim
@434,355,60,33
TYPE=6
ARG =screens\buckroom\glove.srm
END
BTN 228 ; anim
@111,133,76,53
TYPE=6
ARG =screens\buckroom\lamp.srm
END
BTN 229 ; anim
@418,215,106,20
TYPE=6
ARG =screens\buckroom\pillow.srm
END
BTN 230 ; anim
@538,53,76,158
TYPE=6
ARG =screens\buckroom\poster.srm
END
BTN 231 ; anim
@233,76,158,59
TYPE=6
ARG =screens\buckroom\sun.srm
END
BTN 232 ; anim
@239,327,72,51
TYPE=6
GRAY=-2
ARG =screens\buckroom\truck.srm
CMD=289
END
BTN 233 ; anim
@10,302,64,59
TYPE=6
ARG =screens\buckroom\book2.srm
END
BTN 100 ; Return Button
@284,400,68,30
ANM =RETURN.ANM
NORM=2
OVER=1
DOWN=1
TYPE=8
; CMD=8000
ARG =3:8000,8001,8002
END
BTN 501
@-1,-1,0,0
TYPE=1
ARG=1
END
END
;///////////////////////////////////////////////////
SCRN 4 ; Small Change's House
PICT=SMALLS.BMP
BTN 666 ; Commomn Cents
@100,330,55,55 ; hit spot
TYPE=7
ARG =162,140 ; 0:cc.ani
;CMD = CHAIN BUT ID
END
BTN 1000
@100,330,55,55
TYPE=25
ARG =screens\quiz\cc.anm
END
BTN 1003 ; Question Button
@200,404,60,30
ANM =QUESTION.ANM
NORM=1
OVER=2
DOWN=2
TRAN=-1
TYPE=6
ARG =1:screens\rabroom\help.ani@325,101
END
BTN 555 ; Commomn Cents
@102,330,55,55 ; Where cc is to be placed
TYPE=7
ARG =200,130 ; where the pict is to be placed
END
; BTN 1 ; To maze game
; @510,125,80,80
; TYPE=1
; ARG =12
; END
BTN 4000 ; buck anim
@286,132,0,0
TYPE=26
ARG=screens\rabroom\small.anm
END
BTN 541 ; anim
@346,109,122,185
TYPE=11
CMD=200
END
BTN 480 ; anim
@-1,-1,0,0
TYPE=10
CMD=481
END
BTN 481 ; anim
@-1,-1,0,0
TYPE=11
CMD=100
END
BTN 5000 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\rabroom\1stentry.ani@325,101
END
BTN 5001 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\rabroom\1stntry2.ani@325,101
END
BTN 5002 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\rabroom\1stntry3.ani@325,101
END
BTN 5003 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\rabroom\1stntry4.ani@325,101
END
BTN 5004 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\rabroom\1stntry4.ani@325,101
END
BTN 5100 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\rabroom\subentr1.ani@325,101
END
BTN 5101 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\rabroom\subentr2.ani@325,101
END
BTN 5102 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\rabroom\subentr3.ani@325,101
END
BTN 5800 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\rabroom\timer1.ani@325,101
END
BTN 5801 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\rabroom\timer2.ani@325,101
END
BTN 5802 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\rabroom\timer3.ani@325,101
END
BTN 5803
@-1,-1,0,0
TYPE=9
ARG=3:5800,5801,5802
CMD=7
END
BTN 7000 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\rabroom\click1.ani@325,101
; CMD=442
END
BTN 7001 ; anim
@-1 ,-1,0,0
TYPE=6
ARG =1:screens\rabroom\click2.ani@325,101
;CMD=443
END
BTN 7002 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\rabroom\click3.ani@325,101
;CMD=444
END
BTN 7003 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\rabroom\click4.ani@325,101
;CMD=444
END
BTN 7004 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\rabroom\click5.ani@325,101
;CMD=444
END
BTN 7200 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\rabroom\parkcls1.ani@325,101
;CMD=445
END
BTN 7201 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\rabroom\parkcls2.ani@325,101
;CMD=446
END
BTN 7100 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\rabroom\parkopn1.ani@325,101
;CMD=447
END
BTN 7101 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\rabroom\parkopn2.ani@325,101
;CMD=448
END
BTN 7102 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\rabroom\parkopn3.ani@325,101
;CMD=449
END
BTN 7103 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\rabroom\parkopn4.ani@325,101
;CMD=452
END
BTN 6100 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\rabroom\gamebad1.ani@325,101
;CMD=454
END
BTN 6101 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\rabroom\gamebad2.ani@325,101
;CMD=454
END
BTN 6000 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\rabroom\gamegod1.ani@325,101
;CMD=455
END
BTN 6001 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\rabroom\gamegod2.ani@325,101
;CMD=456
END
BTN 6002 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\rabroom\gamegod3.ani@325,101
;CMD=455
END
BTN 6003 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\rabroom\gamegod4.ani@325,101
;CMD=455
END
BTN 6200 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\rabroom\gamegod4.ani@325,101
;CMD=455
END
BTN 7003 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\rabroom\click4.ani@325,101
;CMD=457
END
BTN 7004 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\rabroom\click5.ani@325,101
END
BTN 8000 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\rabroom\leave1.ani@325,101
CMD=501
END
BTN 8001 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\rabroom\leave2.ani@325,101
CMD=501
END
BTN 8002 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\rabroom\leave3.ani@325,101
CMD=501
END
BTN 8003 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\rabroom\leave1.ani@325,101
CMD=501
END
BTN 458 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\rabroom\SOngentr.ani@325,101
CMD=460
END
BTN 459 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\rabroom\GAMENTRY.ani@325,101
CMD=462
END
BTN 462
TYPE=1
ARG =12
END
BTN 460
@-1,-1,0,0
TYPE=3
ARG=screens\rabroom\small001.avi@315,95 ;Movie and where
END
BTN 100 ; Return Button
@284,400,68,30
ANM =RETURN.ANM
NORM=2
OVER=1
DOWN=1
TYPE=8
; CMD=8000
ARG =3:8000,8001,8002
END
BTN 501
@-1,-1,0,0
TYPE=1
ARG=1
END
BTN 430 ; anim
@129,223,137,58
TYPE=6
ARG =screens\rabroom\bed.srm
END
BTN 431 ; anim
@553,333,87,58
TYPE=6
ARG =screens\rabroom\clips.srm
END
BTN 432 ; anim
@0,256,67,124
TYPE=6
ARG =screens\rabroom\coin.srm
END
BTN 433 ; anim
@495,116,103,98
GRAY=-1
TYPE=6
ARG =screens\rabroom\dust.srm
CMD=459
END
BTN 434 ; anim
@208,137,85,87
GRAY=-2
TYPE=6
ARG =screens\rabroom\radio.srm
CMD=458
END
BTN 435 ; anim
@389,1,141,36
TYPE=6
ARG =screens\rabroom\spring.srm
END
BTN 436 ; anim
@94,111,72,86
TYPE=6
ARG =screens\rabroom\stamp.srm
END
BTN 437 ; anim
@555,209,64,93
TYPE=6
ARG =screens\rabroom\vacuum.srm
END
BTN 439 ; anim
@534,305,35,20 ; Click spot
TYPE=6
ARG =screens\rabroom\nails.srm
END
BTN 438 ; anim
@491,353,35,24 ; Click spot
TYPE=6
ARG =screens\rabroom\hammer.srm
END
END
;///////////////////////////////////////////////////
SCRN 5 ; Garage
PICT=GARAGE.BMP
BTN 666 ; Commomn Cents
@20,347,55,55 ; hit spot
TYPE=7
ARG =92,148 ; 0:cc.ani
;CMD = CHAIN BUT ID
END
BTN 1000
@20,347,55,55
TYPE=25
ARG =screens\quiz\cc.anm
END
BTN 1003 ; Question Button
@200,404,60,30
ANM =QUESTION.ANM
NORM=1
OVER=2
DOWN=2
TRAN=-1
TYPE=6
ARG =1:screens\recyroom\help.ani@288,123
END
BTN 529 ; anim
@-1,-1,0,0
TYPE=26
ARG =screens\recyroom\onat.anm
END
BTN 580 ; anim
@-1,-1,0,0
TYPE=10
CMD=581
END
BTN 581 ; anim
@-1,-1,0,0
TYPE=11
CMD=100
END
BTN 5000 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\recyroom\1stentry.ani@288,123
END
BTN 5001 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\recyroom\1stntry2.ani@288,123
END
BTN 5002 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\recyroom\1stntry3.ani@288,123
END
BTN 5004 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\recyroom\1stntry4.ani@288,123
END
BTN 5005 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\recyroom\1stntry4.ani@288,123
END
BTN 5100 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\recyroom\subentr1.ani@288,123
END
BTN 5101 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\recyroom\subentr2.ani@288,123
END
BTN 5102 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\recyroom\subentr1.ani@288,123
END
BTN 5103 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\recyroom\subentr2.ani@288,123
END
BTN 5104 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\recyroom\subentr2.ani@288,123
END
BTN 5800 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\recyroom\timer1.ani@288,123
END
BTN 5801 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\recyroom\timer2.ani@288,123
END
BTN 5802 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\recyroom\timer3.ani@288,123
END
BTN 5803
@-1,-1,0,0
TYPE=9
ARG=3:5800,5801,5802
CMD=7
END
BTN 541 ; anim
@323,130,85,190
TYPE=11
CMD=200
END
BTN 7000 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\recyroom\click1.ani@288,123
;CMD=543
END
BTN 7001 ; anim
-1,-1,0,0
TYPE=6
ARG =1:screens\recyroom\click2.ani@288,123
;CMD=543
END
BTN 7002 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\recyroom\click3.ani@288,123
;CMD=544
END
BTN 6002 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\recyroom\gamegod3.ani@288,123
;CMD=545
END
BTN 6003 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\recyroom\gamegod4.ani@288,123
;CMD=546
END
BTN 6004 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\recyroom\gamegod5.ani@288,123
;CMD=552
END
BTN 6200 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\recyroom\gamegod1.ani@288,123
;CMD=552
END
BTN 6005 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\recyroom\gamegod1.ani@288,123
;CMD=552
END
BTN 6100 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\recyroom\gamebad1.ani@288,123
;CMD=553
END
BTN 6101 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\recyroom\gamebad2.ani@288,123
;CMD=554
END
BTN 6102 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\recyroom\gamebad3.ani@288,123
;CMD=554
END
BTN 6000 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\recyroom\gamegod1.ani@288,123
;CMD=555
END
BTN 6001 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\recyroom\gamegod2.ani@288,123
;CMD=556
END
BTN 7003 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\recyroom\click4.ani@288,123
;CMD=557
END
BTN 7004 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\recyroom\click5.ani@288,123
END
BTN 558 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\recyroom\SOngentr.ani@288,123
CMD=501
END
BTN 559 ; anim
@-1,-1,0,0
TYPE=6
ARG =1:screens\recyroom\GAMENTRY.ani@288,123
CMD=1
END
BTN 560 ; anim
@-1,-1,0,0
TYPE=6
ARG=1:screens\recyroom\LEAVE1.ani@288,123
CMD=502
END
BTN 561 ; anim
@-1,-1,0,0
TYPE=6
ARG=1:screens\recyroom\LEAVE2.ani@288,123
CMD=502
END
BTN 562 ; anim
@-1,-1,0,0
TYPE=6
ARG=1:screens\recyroom\LEAVE3.ani@288,123
CMD=502
END
BTN 525 ; anim
@171,89,298,90
TYPE=6
ARG =screens\recyroom\run.srm
END
BTN 526 ; anim
@38,283,131,79
TYPE=6
ARG =screens\recyroom\dance.srm
END
BTN 527 ; anim
@47,0,111,43
TYPE=6
ARG =screens\recyroom\fall.srm
END
BTN 528 ; anim
@107,153,55,114
TYPE=6
ARG =screens\recyroom\gears.srm
END
BTN 529 ; anim
@179,250,61,35
TYPE=6
ARG =screens\recyroom\cans.srm
END
BTN 501
@-1,-1,0,0 ; Click spot
TYPE=3
ARG=screens\recyroom\onada001.avi@288,123 ;Movie and where
END
BTN 530 ; anim
@469,299,136,93
TYPE=6
ARG =screens\recyroom\paper.srm
END
BTN 531 ; anim
@523,145,87,81
TYPE=6
GRAY=-2
ARG =screens\recyroom\radio.srm
CMD =558
END
BTN 532 ; anim
@375,336,90,58
TYPE=6
ARG =screens\recyroom\saw.srm
END
BTN 533 ; anim
@529,7,109,118
TYPE=6
ARG =screens\recyroom\sign.srm
END
BTN 534 ; anim
@471,179,48,34
TYPE=6
ARG =screens\recyroom\TOOLS.srm
END
BTN 1 ; To recycle game
@-1,-1,0,0
TYPE=1
GRAY=-1
ARG =13
END
BTN 2 ; To recycle game
@50,40,110,80
GRAY=-1
TYPE=6
CMD=559
END
;BTN 512 ; Return Button
;@284,400,68,30
;ARG= 3:560,561,562
;TYPE=8
;ANM=RETURN.ANM
;NORM=2
;OVER=1
;DOWN=1
;END
BTN 1511
@284,400,68,30
TYPE=8
ARG=3:560,561,562
;CMD=561
ANM=RETURN.ANM
NORM=2
OVER=1
DOWN=1
END
BTN 1512
@-1,-1,0,0
TYPE=8
ARG=3:560,561,562
END
BTN 502
@-1,-1,0,0
TYPE=1
ARG=1
END
END
;///////////////////////////////////////////////////
SCRN 10 ; Quiz game
PICT=QINTRO.BMP
END
;///////////////////////////////////////////////////
SCRN 15 ; Quiz game
PICT=QUIZ.BMP
BTN 100 ; Normal Return Button
@0,0,0,0 ; After penny spew
TYPE=1 ; game will call
ARG =2 ; this but to exit
END
BTN 106 ; Return Button
@284,400,68,30
ANM =RETURN.ANM
NORM=2
OVER=1
DOWN=1
TYPE=4
ARG =950
END
BTN 999 ; Return Button
@0,0,0,0
TYPE=1
ARG =2
END
BTN 103 ; Question Button
@200,404,60,30
ANM =QUESTION.ANM
NORM=1
OVER=2
DOWN=2
TRAN=-1
TYPE=4
; type= 11
; CMD=900
ARG =900
END
;BTN 1003
; @0,0,0,0
; TYPE=6
; ARG=0:screens\quiz\help.ani
;END
BTN 2011
@0,0,0,0
TYPE=6
ARG=0:screens\quiz\end1.ani
CMD=999
END
BTN 2012
@0,0,0,0
TYPE=6
ARG=0:screens\quiz\end2.ani
CMD=999
END
BTN 2013
@0,0,0,0
TYPE=6
ARG=0:screens\quiz\end3.ani
CMD=999
END
BTN 2014
@0,0,0,0
TYPE=6
ARG=0:screens\quiz\end32.ani
CMD=999
END
END
;///////////////////////////////////////////////////
SCRN 11 ; Bucks game
PICT=FOOTBALL.BMP
BTN 1000 ; Load players for opening seq.
@22,200,55,55 ;
TYPE=26 ;
ARG =screens\buck\mega.anm ;
END ;
BTN 1001 ; Mr Buck
@0,0,0,0 ;
TYPE=26 ;
ARG =screens\buck\buck.anm ;
END ;
;
BTN 10000 ; This is the autofire button
@0,0,0,0 ; for starting the opening seq.
TYPE=10 ;
CMD =10001 ;
END ;
BTN 10001 ; Play mega phone annoc.
@0,0,0,0 ;
TYPE=6 ;
ARG =screens\buck\mega.srm ;
CMD =10002 ; Fire next button
END ;
BTN 10002 ; Play buck intro
@0,0,0,0 ;
TYPE=6 ;
ARG =1:screens\buck\Intro1.ani ;
CMD =10003 ; Fire off next button
END ;
BTN 10003 ; Tell the game the intor is over.
@0,0,0,0 ;
TYPE=4 ;
ARG =1111 ;
END ;
BTN 10500
@0,0,0,0
TYPE=9
ARG =4:10501,10502,10503,10504
CMD =10
END
BTN 10501
@0,0,0,0
TYPE=6
ARG =1:screens\buck\FastHlp1.ani
END
BTN 10502
@0,0,0,0
TYPE=6
ARG =1:screens\buck\FastHlp2.ani
END
BTN 10503
@0,0,0,0
TYPE=6
ARG =1:screens\buck\FastHlp3.ani
END
BTN 10504
@0,0,0,0
TYPE=6
ARG =1:screens\buck\FastHlp4.ani
END
BTN 10600
@0,0,0,0
TYPE=6
ARG =1:screens\buck\wrong1.ani
END
BTN 10601
@0,0,0,0
TYPE=6
ARG =1:screens\buck\wrong2.ani
END
BTN 10602
@0,0,0,0
TYPE=6
ARG =1:screens\buck\wrong3.ani
END
BTN 10603
@0,0,0,0
TYPE=6
ARG =1:screens\buck\wrong4.ani
END
BTN 10604
@0,0,0,0
TYPE=6
ARG =1:screens\buck\wrong5.ani
END
BTN 10700
@0,0,0,0
TYPE=6
ARG =1:screens\buck\good1.ani
END
BTN 10701
@0,0,0,0
TYPE=6
ARG =1:screens\buck\good2.ani
END
BTN 10702
@0,0,0,0
TYPE=6
ARG =1:screens\buck\good3.ani
END
BTN 10800
@0,0,0,0
TYPE=6
ARG =1:screens\buck\miss01.avi@157,102
CMD =10850
END
BTN 10801
@0,0,0,0
TYPE=6
ARG =1:screens\buck\miss02.avi@157,102
CMD =10850
END
BTN 10802
@0,0,0,0
TYPE=6
ARG =1:screens\buck\miss03.avi@157,102
CMD =10850
END
BTN 10803
@0,0,0,0
TYPE=6
ARG =1:screens\buck\miss04.avi@157,102
CMD =10850
END
BTN 10850
@0,0,0,0
TYPE=4
ARG =1111
END
BTN 10900
@0,0,0,0
TYPE=8
ARG =2:10901,10902
END
BTN 10901
@0,0,0,0
TYPE=6
ARG =1:screens\buck\Timer1.ani
END
BTN 10902
@0,0,0,0
TYPE=6
ARG =1:screens\buck\Timer2.ani
END
; BTN 100 ; Return Button
; @284,400,60,30
; ANM =RETURN.ANM
; NORM=2
; OVER=1
; DOWN=1
; TYPE=6
; ARG =screens\buttons\piggy2.srm
; CMD =101
; END
BTN 101
@0,0,0,0
TYPE=1
ARG =3
END
BTN 1
@284,400,60,30
ANM =RETURN.ANM
NORM=2
OVER=1
DOWN=1
TYPE=1
;CMD = 100
ARG =3
END
;BTN 100 ; Return Button
;@490,404,60,30
;ANM =RETURN.ANM
;NORM=2
;OVER=1
;DOWN=1
;TYPE=1
;ARG =4
;END
BTN 1003 ; Question Button
@200,404,60,30
ANM =QUESTION.ANM
NORM=1
OVER=2
DOWN=2
TRAN=-1
TYPE=6
ARG =1:screens\buck\help1.ani
END
END
;///////////////////////////////////////////////////
SCRN 12 ; Maze game
PICT=MAZE.BMP
BTN 111
@0,0,0,0
TYPE=26
ARG=screens\small\help.anm
END
BTN 1003 ; Question Button
@200,404,60,30
ANM =QUESTION.ANM
NORM=1
OVER=2
DOWN=2
TRAN=-1
TYPE=6
ARG =0:screens\small\help.ani@288,123
END
BTN 101 ; Return Button
@284,400,68,30
ANM =RETURN.ANM
NORM=2
OVER=1
DOWN=1
TYPE=1
ARG =4
END
END
;///////////////////////////////////////////////////
SCRN 13 ; Recycle game
PICT=RECYCLE.BMP
BTN 111
@0,0,0,0
TYPE=26
ARG=screens\small\help.anm
END
BTN 1003 ; Question Button
@200,404,60,30
ANM =QUESTION.ANM
NORM=1
OVER=2
DOWN=2
TRAN=-1
TYPE=6
ARG =0:screens\recycle\help.ani@288,123
END
BTN 10500
@0,0,0,0
TYPE=8
ARG =4:10501,10502,10503,10504
END
BTN 10501
@0,0,0,0
TYPE=6
ARG =screens\recycle\Mach1.srm
;CMD =2000
END
BTN 10502
@0,0,0,0
TYPE=6
ARG =screens\recycle\Mach2.srm
;CMD =2000
END
BTN 10503
@0,0,0,0
TYPE=6
ARG =screens\recycle\Mach3.srm
;CMD =2000
END
BTN 10504
@0,0,0,0
TYPE=6
ARG =screens\recycle\Mach4.srm
;CMD =2000
END
BTN 10600
@0,0,0,0
TYPE=8
ARG =5:10601,10602,10603,10604,10605
END
BTN 10601
@0,0,0,0
TYPE=6
ARG =screens\recycle\Trash1.srm
;CMD =2000
END
BTN 10602
@0,0,0,0
TYPE=6
ARG =screens\recycle\Trash2.srm
;CMD =2000
END
BTN 10603
@0,0,0,0
TYPE=6
ARG =screens\recycle\Trash3.srm
;CMD =2000
END
BTN 10604
@0,0,0,0
TYPE=6
ARG =screens\recycle\Trash4.srm
;CMD =2000
END
BTN 10605
@0,0,0,0
TYPE=6
ARG =screens\recycle\Trash5.srm
;CMD =2000
END
BTN 100 ; Return Button
@284,400,60,30
ANM =RETURN.ANM
NORM=2
OVER=1
DOWN=1
TYPE=1
ARG =5
END
END
SCRN 16 ; Cash game
PICT=CashGame.BMP
BTN 111
@0,0,0,0
TYPE=26
ARG=screens\small\help.anm
END
BTN 1003 ; Question Button
@200,404,60,30
ANM =QUESTION.ANM
NORM=1
OVER=2
DOWN=2
TRAN=-1
TYPE=6
ARG =0:screens\cash\help.ani@288,123
END
BTN 10500
@0,0,0,0
TYPE=8
ARG =1:10501
END
BTN 10501
@0,0,0,0
TYPE=6
ARG =screens\cash\Idle.srm
CMD =2000
END
BTN 10600
@0,0,0,0
TYPE=8
ARG =1:10601
END
BTN 10601
@0,0,0,0
TYPE=6
ARG =screens\cash\Win.srm
CMD =2000
END
BTN 10700
@0,0,0,0
TYPE=8
ARG =2:10701,10702
END
BTN 10701
@0,0,0,0
TYPE=6
ARG =screens\cash\Lose1.srm
CMD =2000
END
BTN 10702
@0,0,0,0
TYPE=6
ARG =screens\cash\Lose2.srm
CMD =2000
END
BTN 10800
@0,0,0,0
TYPE=6
ARG =screens\buttons\piggy2.srm
CMD =2000
END
BTN 2000
@0,0,0,0
TYPE=4
ARG =100
END
BTN 100 ; Return Button
@284,400,60,30
ANM =RETURN.ANM
NORM=2
OVER=1
DOWN=1
TYPE=1
ARG =6
END
END
;///////////////////////////////////////////////////
;///////////////////////////////////////////////////
;///////////////////////////////////////////////////
;///////////////////////////////////////////////////
;///////////////////////////////////////////////////
;///////////////////////////////////////////////////
;///////////////////////////////////////////////////
;///////////////////////////////////////////////////
;///////////////////////////////////////////////////
;///////////////////////////////////////////////////
;///////////////////////////////////////////////////
SCRN 14 ; Auto Max Tree
PICT=AUTO.BMP
;///////////////// Panel buttons ////////////////
BTN 25
@200,404,60,30
ANM =QUESTION.ANM
NORM=1
OVER=2
DOWN=2
TRAN=-1
TYPE=6
ARG =0:screens\auto\mrposs31.ani
END
BTN 100 ; Return Button
@284,400,68,30
ANM =RETURN.ANM
NORM=2
OVER=1
DOWN=1
TYPE=6
CMD=4402
;ARG =1
END
; GOODBYE
BTN 4400
@0,0,0,0
TYPE=6
ARG=0:screens\auto\mrposs20.ani
CMD=4403
END
BTN 4401
@0,0,0,0
TYPE=6
ARG=0:screens\auto\mrposs20.ani
CMD=4403
END
BTN 4402
@0,0,0,0
TYPE=8
ARG=2:4400,4401
END
BTN 4403
@0,0,0,0
TYPE=4
ARG=1
END
;///////////////// Anm loading buttons ///////////
BTN 50
@0,0,0,0
TYPE=26
ARG =screens\auto\mrpa1.anm
END
;BTN 50
;@0,0,0,0
;TYPE=26
;ARG =screens\auto\mrpa2.anm
;END
;//////////////// Timer button ///////////////////
BTN 4000
@0,0,0,0
TYPE=9
ARG =1:4001
CMD =20
END
BTN 4001
@0,0,0,0
TYPE=6
ARG =0:screens\auto\mrposs36.ani
END
;//////////////// Good Buys //////////////////////////
BTN 4100
@0,0,0,0
TYPE=8
ARG =5:4101,4102,4103,4104,4105
END
BTN 4101
@0,0,0,0
TYPE=6
ARG =0:screens\auto\mrposs24.ani
END
BTN 4102
@0,0,0,0
TYPE=6
ARG =0:screens\auto\mrposs21.ani
END
BTN 4103
@0,0,0,0
TYPE=6
ARG =0:screens\auto\mrposs22.ani
END
BTN 4104
@0,0,0,0
TYPE=6
ARG =0:screens\auto\mrposs25.ani
END
BTN 4105
@0,0,0,0
TYPE=6
ARG =0:screens\auto\mrposs26.ani
END
;//////////////// Bad Buys //////////////////////////
BTN 4200
@0,0,0,0
TYPE=8
ARG =4:4201,4202,4203,4204
END
BTN 4201
@0,0,0,0
TYPE=6
ARG =0:screens\auto\mrposs32.ani
END
BTN 4202
@0,0,0,0
TYPE=6
ARG =0:screens\auto\mrposs33.ani
END
BTN 4203
@0,0,0,0
TYPE=6
ARG =0:screens\auto\mrposs34.ani
END
BTN 4204
@0,0,0,0
TYPE=6
ARG =0:screens\auto\mrposs35.ani
END
;//////////////// Auto fire and intro
BTN 4298
@0,0,0,0
TYPE=10
CMD =4299
END
BTN 4299
@0,0,0,0
TYPE=4
ARG =3
END
BTN 4300
@0,0,0,0
TYPE=6
ARG =0:screens\auto\mrposs90.ani
END
BTN 4301
@0,0,0,0
TYPE=6
ARG =0:screens\auto\mrposs91.ani
END
;//////////////// Click and explores ///////////////////
BTN 1408
@209,40,180,70
ARG =5:1403,1404,1405,1406,1407
TYPE=8
END
BTN 1403
@-1,-1,0,0
TYPE=6
ARG =screens\auto\nose.srm
END
BTN 1404
@-1,-1,0,0
TYPE=6
ARG =screens\auto\eyes.srm
END
BTN 1405
@-1,-1,0,0
TYPE=6
ARG =screens\auto\blink.srm
END
BTN 1406
@-1,-1,0,0
TYPE=6
ARG =screens\auto\talk.srm
END
BTN 1407
@-1,-1,0,0
TYPE=6
ARG =screens\auto\moust.srm
END
END
SCRN 7 ; Park View
BTN 207 // Bath
@335,220,55,40
TYPE=4
ARG=207
END
BTN 208 // Statue talk or can jump
@145,355,90,40
TYPE=4
ARG=208
END
BTN 209 // Statue can jump - clean
@12,320,65,80
TYPE=4
ARG=209
END
BTN 210 // Penny
@350,96,46,80
TYPE=4
ARG=210
END
BTN 100 ; Return Button
@284,400,68,30
ANM =RETURN.ANM
NORM=2
OVER=1
DOWN=1
TYPE=6
CMD=9402
;ARG =1
END
BTN 1003 ; Question Button
@200,404,60,30
ANM =QUESTION.ANM
NORM=1
OVER=2
DOWN=2
TRAN=-1
TYPE=6
ARG =0:screens\park\mrposs83.ani
END
; GOODBYE
BTN 9400
@0,0,0,0
TYPE=6
ARG=0:screens\park\mrposs20.ani
CMD=9403
END
BTN 9401
@0,0,0,0
TYPE=6
ARG=0:screens\park\mrposs20.ani
CMD=9403
END
BTN 9402
@0,0,0,0
TYPE=8
ARG=2:9400,9401
END
BTN 9403
@0,0,0,0
TYPE=1
ARG=1
END
;///////////////// Anm loading buttons ///////////
BTN 50
@0,0,0,0
TYPE=26
ARG =screens\park\owlpark.anm
END
;//////////////// Timer button ///////////////////
BTN 4000
@0,0,0,0
TYPE=9
ARG =3:4001,201,202
CMD =15
END
BTN 4001
@0,0,0,0
TYPE=6
ARG =0:screens\park\mrposs38.ani
END
;//////////////// Auto fire and intro
BTN 4299
@0,0,0,0
TYPE=11
CMD =600
END
BTN 4300
@0,0,0,0
TYPE=6
ARG =0:screens\park\mrposs37.ani
END
BTN 4400
@0,0,0,0
TYPE=8
ARG =6:4401,4402,4403,4403,4404,4405,4406
END
BTN 4401
@0,0,0,0
TYPE=6
ARG =0:screens\park\mrposs39.ani
END
BTN 4402
@0,0,0,0
TYPE=6
ARG =0:screens\park\mrposs44.ani
END
BTN 4403
@0,0,0,0
TYPE=6
ARG =0:screens\park\mrposs81.ani
END
BTN 4404
@0,0,0,0
TYPE=6
ARG =0:screens\park\mrposs83.ani
END
BTN 4405
@0,0,0,0
TYPE=6
ARG =0:screens\park\mrposs84.ani
END
BTN 4406
@0,0,0,0
TYPE=6
ARG =0:screens\park\mrposs85.ani
END
BTN 201 // Bandstand
@515,29,118,88
TYPE=4
ARG=201
END
BTN 202 // Lake
@445,220,195,100
TYPE=4
ARG=202
END
BTN 203 // Fountain
@215,150,145,50
TYPE=4
ARG=203
END
BTN 204 // Tree
@0,0,100,170
TYPE=4
ARG=204
END
BTN 205 // Clean Statue
@5,200,65,125
TYPE=4
ARG=205
END
BTN 206 // Swing
@155,25,130,75
TYPE=4
ARG=206
END
; Below are not suied for click and explores
BTN 301 // Sign
@130,250,110,55
TYPE=4
ARG=301
END
BTN 302 // Sun
@315,15,75,50
TYPE=4
ARG=302
END
BTN 303 // Mole
@345,335,100,60
TYPE=4
ARG=303
END
BTN 305 // Bird 2
@490,30,35,95
TYPE=4
ARG=305
END
END
;///////////////////////////////////////////////////
; Next used button 16
;///////////////////////////////////////////////////
SCRN 6 ; Opportunity Knocks Emporium
PICT=KNOCKS.BMP
;//////////////// Panel Buttons //////////////////
BTN 25
@200,404,60,30
ANM =QUESTION.ANM
NORM=1
OVER=2
DOWN=2
TRAN=-1
TYPE=6
ARG =2:screens\cashroom\Edith25.ani
END
BTN 26
@284,400,68,30
ANM =RETURN.ANM
NORM=2
OVER=1
DOWN=1
TYPE=8
ARG =3:2000,2001,2002
END
BTN 2000
@0,0,0,0
TYPE=8
ARG=3:27,28,29
END
BTN 2001
@0,0,0,0
TYPE=8
ARG=3:30,31,32
END
BTN 2002
@0,0,0,0
TYPE=8
ARG=3:33,34,35
END
BTN 27
@0,0,0,0
TYPE=6
ARG =3:screens\CASHroom\Wise35.ani
CMD =40
END
BTN 28
@0,0,0,0
TYPE=6
ARG =3:screens\CASHroom\Wise36.ani
CMD =40
END
BTN 29
@0,0,0,0
TYPE=6
ARG =3:screens\CASHroom\Wise37.ani
CMD =40
END
BTN 30
@0,0,0,0
TYPE=6
ARG =3:screens\CASHroom\Wise38.ani
CMD =40
END
BTN 31
@0,0,0,0
TYPE=6
ARG =0:screens\CASHroom\Dave26.ani
CMD =40
END
BTN 32
@0,0,0,0
TYPE=6
ARG =0:screens\CASHroom\Dave27.ani
CMD =40
END
BTN 33
@0,0,0,0
TYPE=6
ARG =0:screens\CASHroom\Dave28.ani
CMD =40
END
BTN 34
@0,0,0,0
TYPE=6
ARG =2:screens\CASHroom\Edith43.ani
CMD =40
END
BTN 35
@0,0,0,0
TYPE=6
ARG =2:screens\CASHroom\Edith44.ani
CMD =40
END
BTN 40
@284,400,68,30
ANM =RETURN.ANM
NORM=2
OVER=1
DOWN=1
TYPE=1
ARG =1
END
;/////////////// Nav button /////////////////////
BTN 45
@40,27,116,108
ANM=CASIGNBU.ANM
TYPE=1
OVER=1
DOWN=1
TRAN=0
NORM=0
ARG =16
GRAY=-1
END
;/////////////// Auto Fire button ///////////////
BTN 50
@0,0,0,0
TYPE=10
CMD=51
END
BTN 51
@0,0,0,0
TYPE=11
CMD=100
END
;/////////////// First Entry ///////////////////
BTN 5000
@0,0,0,0
TYPE=6
CMD =5020
END
BTN 5001
@0,0,0,0
TYPE=6
CMD =5020
END
BTN 5002
@0,0,0,0
TYPE=6
CMD =5020
END
BTN 5003
@0,0,0,0
TYPE=6
CMD =5020
END
BTN 5004
@0,0,0,0
TYPE=6
CMD =5020
END
BTN 5020
@0,0,0,0
TYPE=6
ARG =0:screens\CASHroom\Dave17.ani
CMD =5022
END
BTN 5021
@0,0,0,0
TYPE=6
ARG =2:screens\CASHroom\Edith24.ani
CMD =5022
END
BTN 5022
@0,0,0,0
TYPE=6
ARG =2:screens\CASHroom\Edith17.ani
CMD =5023
END
BTN 5023
@0,0,0,0
TYPE=6
ARG =0:screens\CASHroom\Dave22.ani
END
;/////////////// Sub Entry ///////////////////
BTN 5100
@0,0,0,0
TYPE=6
ARG =4:screens\CASHroom\Dumb29.ani
CMD =5201
END
BTN 5201
@0,0,0,0
TYPE=6
ARG =0:screens\CASHroom\Dave18.ani
CMD =5202
END
BTN 5202
@0,0,0,0
TYPE=6
ARG =3:screens\CASHroom\Wise19.ani
CMD =5203
END
BTN 5203
@0,0,0,0
TYPE=6
ARG =2:screens\CASHroom\Edith18.ani
CMD =5204
END
BTN 5204
@0,0,0,0
TYPE=6
ARG =4:screens\CASHroom\Dumb25.ani
END
BTN 5101
@0,0,0,0
TYPE=6
ARG =4:screens\CASHroom\Dumb26.ani
CMD =5211
END
BTN 5211
@0,0,0,0
TYPE=6
ARG =2:screens\CASHroom\Edith21.ani
END
BTN 5102
@0,0,0,0
TYPE=6
ARG =3:screens\CASHroom\Wise21.ani
CMD =5221
END
BTN 5221
@0,0,0,0
TYPE=6
ARG =0:screens\CASHroom\Dave24.ani
CMD =5222
END
BTN 5222
@0,0,0,0
TYPE=6
ARG =2:screens\CASHroom\Edith22.ani
END
BTN 5103
@0,0,0,0
TYPE=6
ARG =1:screens\CASHroom\Honk09.ani
CMD =5231
END
BTN 5231
@0,0,0,0
TYPE=6
ARG =2:screens\CASHroom\Edith23.ani
CMD =5232
END
BTN 5232
@0,0,0,0
TYPE=6
ARG =1:screens\CASHroom\Honk08.ani
CMD =5233
END
BTN 5233
@0,0,0,0
TYPE=6
ARG =4:screens\CASHroom\Dumb27.ani
CMD =5234
END
BTN 5234
@0,0,0,0
TYPE=6
ARG =3:screens\CASHroom\Wise22.ani
CMD =5235
END
BTN 5235
@0,0,0,0
TYPE=6
ARG =2:screens\CASHroom\Edith19.ani
END
BTN 5104 ; Extra one cuz theres 5 in the code
@0,0,0,0
TYPE=8
ARG =4:5100,5101,5102,5103
END
;/////////////// Good Money Entry ///////////////////
BTN 6000
@0,0,0,0
TYPE=8
ARG =2:6001,6002
END
BTN 6001
@0,0,0,0
TYPE=6
ARG =4:screens\CASHroom\Dumb30.ani
END
BTN 6002
@0,0,0,0
TYPE=6
ARG =0:screens\CASHroom\Dave25.ani
END
BTN 6003 ; Extra one cuz theres 5 in the code
@0,0,0,0
TYPE=8
ARG =3:6000,6001,6002
END
BTN 6004 ; Extra one cuz theres 5 in the code
@0,0,0,0
TYPE=8
ARG =3:6000,6001,6002
END
;/////////////// Good Money Entry ///////////////////
BTN 6100
@0,0,0,0
TYPE=8
ARG =2:6101,6102
END
BTN 6101
@0,0,0,0
TYPE=6
ARG =1:screens\CASHroom\Honk05.ani
END
BTN 6102
@0,0,0,0
TYPE=6
ARG =4:screens\CASHroom\Dumb31.ani
END
BTN 6103 ; Extra one cuz theres 5 in the code
@0,0,0,0
TYPE=8
ARG =3:6100,6101,6102
END
BTN 6104 ; Extra one cuz theres 5 in the code
@0,0,0,0
TYPE=8
ARG =3:6100,6101,6102
END
;/////////////// Anm loading Buttons ////////////
BTN 50
@-1,-1,0,0
TYPE=26
ARG =screens\cashroom\ifbird.anm
END
BTN 51
@-1,-1,0,0
TYPE=26
ARG =screens\cashroom\orbird.anm
END
BTN 52
@-1,-1,0,0
TYPE=26
ARG =screens\cashroom\andbird.anm
END
BTN 53
@-1,-1,0,0
TYPE=26
ARG =screens\cashroom\nobird.anm
END
BTN 54
@-1,-1,0,0
TYPE=26
ARG =screens\cashroom\butbird.anm
END
;/////// //////// Special CC nit rect button //////
; BTN 75
; @2,230,55,55
; TYPE=7
; ARG =200,130
; END
;////////////// Click and Explores ///////////////
BTN 660
@431,39,158,60
TYPE=6
ARG =screens\CASHroom\COKE.srm
END
BTN 661
@453,134,126,30
TYPE=6
ARG =screens\CASHroom\NOSALE.srm
END
BTN 662
@453,157,126,37
TYPE=6
ARG =screens\CASHroom\REGISTER.srm
END
BTN 600
@0,110,55,190
TYPE=8
ARG =3:601,602,603
END
BTN 601
@0,0,0,0
TYPE=6
ARG =0:screens\CASHroom\Dave19.ani
END
BTN 602
@0,0,0,0
TYPE=6
ARG =0:screens\CASHroom\Dave20.ani
END
BTN 603
@0,0,0,0
TYPE=6
ARG =0:screens\CASHroom\Dave21.ani
END
BTN 610
@165,125,60,170
TYPE=8
ARG =1:611
END
BTN 611
@0,0,0,0
TYPE=6
ARG =2:screens\CASHroom\Edith20.ani
END
BTN 620
@65,210,95,95
TYPE=8
ARG =3:621,622,623
END
BTN 621
@0,0,0,0
TYPE=6
ARG =1:screens\CASHroom\Honk02.ani
END
BTN 622
@0,0,0,0
TYPE=6
ARG =1:screens\CASHroom\Honk03.ani
END
BTN 623
@0,0,0,0
TYPE=6
ARG =1:screens\CASHroom\Honk04.ani
END
BTN 630
@245,165,70,135
TYPE=8
ARG =3:631,632,633
END
BTN 631
@0,0,0,0
TYPE=6
ARG =3:screens\CASHroom\Wise16.ani
END
BTN 632
@0,0,0,0
TYPE=6
ARG =3:screens\CASHroom\Wise17.ani
END
BTN 633
@0,0,0,0
TYPE=6
ARG =3:screens\CASHroom\Wise18.ani
END
BTN 640
@320,120,95,85
TYPE=8
ARG =4:641,642,643,644
END
BTN 641
@0,0,0,0
TYPE=6
ARG =4:screens\CASHroom\Dumb21.ani
END
BTN 642
@0,0,0,0
TYPE=6
ARG =4:screens\CASHroom\Dumb22.ani
END
BTN 643
@0,0,0,0
TYPE=6
ARG =4:screens\CASHroom\Dumb23.ani
END
BTN 644
@0,0,0,0
TYPE=6
ARG =4:screens\CASHroom\Dumb24.ani
END
;/////////////// Click on Penny //////////////////
BTN 4000
@436,211,53,35
ANM=CASHBUT1.ANM
TYPE=6
OVER=1
DOWN=1
ARG=screens\CASHroom\PENBUT.srm
CMD=4001
END
BTN 4001
@0,0,0,0
TYPE=6
ARG =screens\CASHroom\penny.srm
CMD = 4002
END
BTN 4002
@0,0,0,0
TYPE=6
ARG =4:screens\CASHroom\Dumb01.ani
CMD =4003
END
BTN 4003
@0,0,0,0
TYPE=6
ARG =3:screens\CASHroom\Wise03.ani
CMD =4004
END
BTN 4004
@0,0,0,0
TYPE=6
ARG =0:screens\CASHroom\Dave01.ani
CMD =4005
END
BTN 4005
@0,0,0,0
TYPE=6
ARG =2:screens\CASHroom\Edith01.ani
CMD =4006
END
BTN 4006
@0,0,0,0
TYPE=6
ARG =4:screens\CASHroom\Dumb02.ani
CMD =4007
END
BTN 4007
@0,0,0,0
TYPE=6
ARG =2:screens\CASHroom\Edith02.ani
CMD =4008
END
BTN 4008
@0,0,0,0
TYPE=6
ARG =0:screens\CASHroom\Dave03.ani
CMD =4009
END
BTN 4009
@0,0,0,0
TYPE=6
ARG =4:screens\CASHroom\Dumb03.ani
CMD =4010
END
BTN 4010
@0,0,0,0
TYPE=6
ARG =3:screens\CASHroom\Wise04.ani
CMD =4999
END
;/////////////// Click on Pickle //////////////////
BTN 4100
@487,211,53,35
ANM=CASHBUT2.ANM
TYPE=6
OVER=1
DOWN=1
ARG=screens\CASHroom\FIVEBUT.srm
CMD=4101
END
BTN 4101
@0,0,0,0
TYPE=6
ARG =screens\CASHroom\nickel.srm
CMD =4102
END
BTN 4102
@0,0,0,0
TYPE=6
ARG =screens\CASHroom\Dave04.ani
CMD =4103
END
BTN 4103
@0,0,0,0
TYPE=6
ARG =2:screens\CASHroom\Edith03.ani
CMD =4104
END
BTN 4104
@0,0,0,0
TYPE=6
ARG =4:screens\CASHroom\Dumb04.ani
CMD =4105
END
BTN 4105
@0,0,0,0
TYPE=6
ARG =0:screens\CASHroom\Dave05.ani
CMD =4106
END
BTN 4106
@0,0,0,0
TYPE=6
ARG =4:screens\CASHroom\Dumb05.ani
CMD =4107
END
BTN 4107
@0,0,0,0
TYPE=6
ARG =0:screens\CASHroom\Dave06.ani
CMD =4108
END
BTN 4108
@0,0,0,0
TYPE=6
ARG =4:screens\CASHroom\Dumb06.ani
CMD =4109
END
BTN 4109
@0,0,0,0
TYPE=6
ARG =3:screens\CASHroom\Wise05.ani
CMD =4110
END
BTN 4110
@0,0,0,0
TYPE=6
ARG =2:screens\CASHroom\Edith04.ani
CMD =4111
END
BTN 4111
@0,0,0,0
TYPE=6
ARG =4:screens\CASHroom\Dumb07.ani
CMD =4112
END
BTN 4112
@0,0,0,0
TYPE=6
ARG =1:screens\CASHroom\Honk02.ani
CMD =4999
END
;/////////////// Click on Dime //////////////////
BTN 4200
@537,211,53,35
ANM=CASHBUT3.ANM
TYPE=6
OVER=1
DOWN=1
ARG=screens\CASHroom\DIMEBUT.srm
CMD=4201
END
BTN 4201
@0,0,0,0
TYPE=6
ARG =screens\CASHroom\dime.srm
CMD 4202
END
BTN 4202
@0,0,0,0
TYPE=6
ARG =0:screens\CASHroom\Dave07.ani
CMD =4203
END
BTN 4203
@0,0,0,0
TYPE=6
ARG =2:screens\CASHroom\Edith05.ani
CMD =4204
END
BTN 4204
@0,0,0,0
TYPE=6
ARG =0:screens\CASHroom\Dave08.ani
CMD =4205
END
BTN 4205
@0,0,0,0
TYPE=6
ARG =2:screens\CASHroom\Edith06.ani
CMD =4206
END
BTN 4206
@0,0,0,0
TYPE=6
ARG =0:screens\CASHroom\Dave09.ani
CMD =4207
END
BTN 4207
@0,0,0,0
TYPE=6
ARG =3:screens\CASHroom\Wise06.ani
CMD =4208
END
BTN 4208
@0,0,0,0
TYPE=6
ARG =0:screens\CASHroom\Dave10.ani
CMD =4209
END
BTN 4209
@0,0,0,0
TYPE=6
ARG =4:screens\CASHroom\Dumb08.ani
CMD =4210
END
BTN 4210
@0,0,0,0
TYPE=6
ARG =3:screens\CASHroom\Wise07.ani
CMD =4211
END
BTN 4211
@0,0,0,0
TYPE=6
ARG =0:screens\CASHroom\Dave11.ani
CMD =4212
END
BTN 4212
@0,0,0,0
TYPE=6
ARG =3:screens\CASHroom\Wise08.ani
CMD =4213
END
BTN 4213
@0,0,0,0
TYPE=6
ARG =2:screens\CASHroom\Edith07.ani
CMD =4214
END
BTN 4214
@0,0,0,0
TYPE=6
ARG =4:screens\CASHroom\Dumb09.ani
CMD =4215
END
BTN 4215
@0,0,0,0
TYPE=6
ARG =3:screens\CASHroom\Wise09.ani
CMD =4216
END
BTN 4216
@0,0,0,0
TYPE=6
ARG =4:screens\CASHroom\Dumb10.ani
CMD =4217
END
BTN 4217
@0,0,0,0
TYPE=6
ARG =1:screens\CASHroom\Honk10.ani
CMD =4999
END
;/////////////// Click on Quarter //////////////////
BTN 4300
@438,246,53,35
ANM=CASHBUT4.ANM
TYPE=6
OVER=1
DOWN=1
ARG=screens\CASHroom\TFIVEBUT.srm
CMD=4301
END
BTN 4301
@0,0,0,0
TYPE=6
ARG =screens\CASHroom\quarter.srm
CMD =4302
END
BTN 4302
@0,0,0,0
TYPE=6
ARG =2:screens\CASHroom\Edith08.ani
CMD =4303
END
BTN 4303
@0,0,0,0
TYPE=6
ARG =4:screens\CASHroom\Dumb11.ani
CMD =4304
END
BTN 4304
@0,0,0,0
TYPE=6
ARG =2:screens\CASHroom\Edith09.ani
CMD =4305
END
BTN 4305
@0,0,0,0
TYPE=6
ARG =4:screens\CASHroom\Dumb12.ani
CMD =4306
END
BTN 4306
@0,0,0,0
TYPE=6
ARG =2:screens\CASHroom\Edith10.ani
CMD =4307
END
BTN 4307
@0,0,0,0
TYPE=6
ARG =3:screens\CASHroom\Wise10.ani
CMD =4308
END
BTN 4308
@0,0,0,0
TYPE=6
ARG =1:screens\CASHroom\Honk06.ani
CMD =4999
END
;/////////////// Click on Half-Dollar /////////////
BTN 4400
@490,249,53,35
ANM=CASHBUT5.ANM
TYPE=6
OVER=1
DOWN=1
ARG=screens\CASHroom\FIFTYBUT.srm
CMD=4401
END
BTN 4401
@0,0,0,0
TYPE=6
ARG =screens\CASHroom\fifty.srm
CMD =4402
END
BTN 4402
@0,0,0,0
TYPE=6
ARG =4:screens\CASHroom\Dumb13.ani
CMD =4403
END
BTN 4403
@0,0,0,0
TYPE=6
ARG =3:screens\CASHroom\Wise11.ani
CMD =4404
END
BTN 4404
@0,0,0,0
TYPE=6
ARG =0:screens\CASHroom\Dave12.ani
CMD =4405
END
BTN 4405
@0,0,0,0
TYPE=6
ARG =3:screens\CASHroom\Wise12.ani
CMD =4406
END
BTN 4406
@0,0,0,0
TYPE=6
ARG =2:screens\CASHroom\Edith11.ani
CMD =4407
END
BTN 4407
@0,0,0,0
TYPE=6
ARG =0:screens\CASHroom\Dave13.ani
CMD =4408
END
BTN 4408
@0,0,0,0
TYPE=6
ARG =3:screens\CASHroom\Wise13.ani
CMD =4409
END
BTN 4409
@0,0,0,0
TYPE=6
ARG =2:screens\CASHroom\Edith12.ani
CMD =4410
END
BTN 4410
@0,0,0,0
TYPE=6
ARG =4:screens\CASHroom\Dumb14.ani
CMD =4411
END
BTN 4411
@0,0,0,0
TYPE=6
ARG =3:screens\CASHroom\Wise14.ani
CMD =4999
END
;/////////////// Clcik on Dollar /////////////////
BTN 4500
@540,247,53,35
ANM=CASHBUT6.ANM
TYPE=6
OVER=1
DOWN=1
ARG=screens\CASHroom\dollbut.srm
CMD=4501
END
BTN 4501
@0,0,0,0
TYPE=6
ARG =screens\CASHroom\dollar.srm
CMD =4502
END
BTN 4502
@0,0,0,0
TYPE=6
ARG =0:screens\CASHroom\Dave15.ani
CMD =4503
END
BTN 4503
@0,0,0,0
TYPE=6
ARG =4:screens\CASHroom\Dumb16.ani
CMD =4504
END
BTN 4504
@0,0,0,0
TYPE=6
ARG =2:screens\CASHroom\Edith14.ani
CMD =4505
END
BTN 4505
@0,0,0,0
TYPE=6
ARG =4:screens\CASHroom\Dumb17.ani
CMD =4506
END
BTN 4506
@0,0,0,0
TYPE=6
ARG =2:screens\CASHroom\Edith15.ani
CMD =4507
END
BTN 4507
@0,0,0,0
TYPE=6
ARG =4:screens\CASHroom\Dumb18.ani
CMD =4508
END
BTN 4508
@0,0,0,0
TYPE=6
ARG =0:screens\CASHroom\Dave14.ani
CMD =4509
END
BTN 4509
@0,0,0,0
TYPE=6
ARG =2:screens\CASHroom\Edith16.ani
CMD =4510
END
BTN 4510
@0,0,0,0
TYPE=6
ARG =4:screens\CASHroom\Dumb19.ani
CMD =4511
END
BTN 4511
@0,0,0,0
TYPE=6
ARG =0:screens\CASHroom\Dave16.ani
CMD =4512
END
BTN 4512
@0,0,0,0
TYPE=6
ARG =3:screens\CASHroom\Wise15.ani
CMD =4513
END
BTN 4513
@0,0,0,0
TYPE=6
ARG =4:screens\CASHroom\Dumb20.ani
CMD =4999
END
BTN 4999
@453,157,126,37
TYPE=6
ARG =screens\CASHroom\REGISTER.srm
END
BTN 8000 @411,284,210,60
TYPE=6
ARG=screens\cashroom\drawer.srm
CMD=8001
END
BTN 8001
@0,0,0,0
TYPE=6
ARG =2:screens\CASHroom\edith47.ani
CMD=8002
END
BTN 8002
@0,0,0,0
TYPE=6
ARG =4:screens\CASHroom\dumb32.ani
CMD=8003
END
BTN 8003
@0,0,0,0
TYPE=6
ARG =3:screens\CASHroom\WISE24.ani
CMD=8004
END
BTN 8004
@0,0,0,0
TYPE=6
ARG =2:screens\CASHroom\edith26.ani
CMD=8005
END
BTN 8005
@0,0,0,0
TYPE=6
ARG =3:screens\CASHroom\WISE25.ani
CMD=8006
END
BTN 8006
@0,0,0,0
TYPE=6
ARG =4:screens\CASHroom\dumb34.ani
CMD=8007
END
BTN 8007
@0,0,0,0
TYPE=6
ARG =2:screens\CASHroom\edith27.ani
CMD=8008
END
BTN 8008
@0,0,0,0
TYPE=6
ARG =3:screens\CASHroom\WISE26.ani
CMD=8009
END
BTN 8009
@0,0,0,0
TYPE=6
ARG =4:screens\CASHroom\dumb33.ani
CMD=8010
END
BTN 8010
@0,0,0,0
TYPE=6
ARG =2:screens\CASHroom\edith28.ani
CMD=8011
END
BTN 8011
@0,0,0,0
TYPE=6
ARG =3:screens\CASHroom\WISE27.ani
CMD=8012
END
BTN 8012
@0,0,0,0
TYPE=6
ARG =4:screens\CASHroom\dumb35.ani
CMD=8013
END
BTN 8013
@0,0,0,0
TYPE=6
ARG =2:screens\CASHroom\edith29.ani
CMD=8014
END
BTN 8014
@0,0,0,0
TYPE=6
ARG =3:screens\CASHroom\WISE28.ani
CMD=8015
END
BTN 8015
@0,0,0,0
TYPE=6
ARG =4:screens\CASHroom\dumb39.ani
CMD=8016
END
BTN 8016
@0,0,0,0
TYPE=6
ARG =2:screens\CASHroom\edith30.ani
CMD=8017
END
BTN 8017
@0,0,0,0
TYPE=6
ARG =3:screens\CASHroom\WISE29.ani
CMD=8018
END
BTN 8018
@0,0,0,0
TYPE=6
ARG =4:screens\CASHroom\dumb40.ani
CMD=8019
END
BTN 8019
@0,0,0,0
TYPE=6
ARG =2:screens\CASHroom\edith31.ani
CMD=8020
END
BTN 8020
@0,0,0,0
TYPE=18
ARG=screens\cashroom\lolli1.srm
CMD=8021
END
BTN 8021
@0,0,0,0
TYPE=6
ARG =2:screens\CASHroom\edith32.ani
CMD=8022
END
BTN 8022
@0,0,0,0
TYPE=6
ARG =3:screens\CASHroom\WISE30.ani
CMD=8023
END
BTN 8023
@0,0,0,0
TYPE=6
ARG =4:screens\CASHroom\dumb35.ani
CMD=8024
END
BTN 8024
@0,0,0,0
TYPE=6
ARG =2:screens\CASHroom\edith33.ani
CMD=8025
END
BTN 8025
@0,0,0,0
TYPE=6
ARG =3:screens\CASHroom\WISE31.ani
CMD=8026
END
BTN 8026
@0,0,0,0
TYPE=6
ARG =4:screens\CASHroom\dumb38.ani
CMD=8027
END
BTN 8027
@0,0,0,0
TYPE=6
ARG =2:screens\CASHroom\edith34.ani
CMD=8029
END
BTN 8029
@0,0,0,0
TYPE=18
ARG=screens\cashroom\drquart.srm
CMD=8030
END
BTN 8030
@0,0,0,0
TYPE=6
ARG =2:screens\CASHroom\edith35.ani
CMD=8031
END
BTN 8031
@0,0,0,0
TYPE=6
ARG =3:screens\CASHroom\WISE32.ani
CMD=8032
END
BTN 8032
@0,0,0,0
TYPE=6
ARG =4:screens\CASHroom\dumb37.ani
CMD=8033
END
BTN 8033
@0,0,0,0
TYPE=6
ARG =2:screens\CASHroom\edith36.ani
CMD=8034
END
BTN 8034
@0,0,0,0
TYPE=6
ARG =3:screens\CASHroom\WISE33.ani
CMD=8035
END
BTN 8035
@0,0,0,0
TYPE=6
ARG =4:screens\CASHroom\dumb41.ani
CMD=8036
END
BTN 8036
@0,0,0,0
TYPE=6
ARG =2:screens\CASHroom\edith37.ani
CMD=8037
END
BTN 8037
@0,0,0,0
TYPE=18
ARG=screens\cashroom\lolli5.srm
CMD=8038
END
BTN 8038
@0,0,0,0
TYPE=6
ARG =2:screens\CASHroom\edith38.ani
CMD=8039
END
BTN 8039
@0,0,0,0
TYPE=18
ARG=screens\cashroom\lolli6.srm
CMD=8040
END
BTN 8040
@0,0,0,0
TYPE=6
ARG =2:screens\CASHroom\edith48.ani
CMD=8041
END
BTN 8041
@0,0,0,0
TYPE=18
ARG=screens\cashroom\drdimea.srm
CMD=8042
END
BTN 8042
@0,0,0,0
TYPE=6
ARG =2:screens\CASHroom\edith39.ani
CMD=8043
END
BTN 8043
@0,0,0,0
TYPE=18
ARG=screens\cashroom\drdimeb.srm
CMD=8044
END
BTN 8044
@0,0,0,0
TYPE=6
ARG =2:screens\CASHroom\edith40.ani
CMD=8045
END
BTN 8045
@0,0,0,0
TYPE=18
ARG=screens\cashroom\equal.srm
CMD=8046
END
BTN 8048
@0,0,0,0
TYPE=6
ARG =2:screens\CASHroom\edith41.ani
CMD=8049
END
BTN 8046
@0,0,0,0
TYPE=6
ARG =3:screens\CASHroom\WISE33.ani
CMD=8047
END
BTN 8047
@0,0,0,0
TYPE=6
ARG =4:screens\CASHroom\dumb42.ani
CMD=8048
END
BTN 8049
@0,200,640,400
TYPE=19
ARG =0,200,640,200
;CMD=8048
END
BTN 9050
@0,0,0,0
TYPE=9
CMD=15
ARG=1:9051
END
BTN 9051
@0,0,0,0
TYPE=6
ARG=screens\cashroom\flash.srm
END
END
;///////////////////////////////////////////////////